Overwatch Championship at DreamHack Winter 2016 RULESET

Overwatch Championship at DreamHack Winter 2016 RULESET

1.Tournament format

Tournament procedure

Check-in

Match start

Post match

Game version

2.Match format

Custom game settings

Map selection process

3.General rules

Roster changes

Pausing

Game format

4.Code of Conduct/Behaviour

Sanctions

Cheating

Substitutes

Names and avatars

Livestreaming

5.Prize Money

General

Payout policy

Invoice policy

Individual contestant of Non-resident of Sweden

Individual contestant resident of Sweden

1. Tournament Format

General

– Two open double elimination bracket qualifiers, one for NA one for EU.
– The top two of the NA qualifier and the top two of the EU qualifier directly qualifies for the offline event.
– All games are played in a best of three format, except the Upper bracket final and Lower bracket Final that are played in a best of five.
– DreamHack will provide travel and accommodation for the teams that qualify through the online qualifier
– Day one of DreamHack Winter 2016 there will be a double elimination BYOC qualifier where the top four qualifies for the main tournament. To be able to participate in this one you need a LAN Seat and a computer to play on from the LAN area.

Tournament Format offline

– Eight teams in total
– Two groups of four teams, best of three matches.
– Double elimination groups.
– Two teams advances into semi-finals.
– Semi-finals and finals best of five.
Tournament prize distribution (Main tournament)
1st: $30,000
2nd: $10,000
3rd/4th: $5,000
3rd/4th: $5,000

Tournament procedure

Check-in

– During the check-in phase, the team’s designated captain will need to confirm their spot in the tournament by “checking-in” on the tournament page during the check-in time period which will start 1hr 30min before the tournament starts and ends 30 min before the tournament starts.

Tournament start

– Once the tournament has started, the teams must contact each other on Discord https://discord.gg/amHURTs

– Teams will have 15 minutes from the time the match room was created in order to complete the veto process and custom game lobby creation, then start the game.

– If a team does not show up, connect all six players to the game lobby or does not create the matchroom, the opposing team must take a screenshot including a timestamp and contact the admin on discord.

Match start

– If a match is involuntary interrupted (player crash, network cuts, etc) the team will have to continue until the issue is resolved. If a player disconnects within the first 60 seconds of the match, the game may be restarted as long as an admin and the enemy team are notified inside that time period.

Post match

– Once the match has ended, the winning team must provide screenshots or recordings as evidence of the victory.

Game version

– All matches played will use the latest version of Overwatch. If your game isn’t up to date and you are unable to start the match on time it will result in disqualification. Please double check your game is up to date prior to the Tournament starting.

Player settings

– All 3rd party software that isn’t allowed by the game publisher and that can give an unfair advantage to a player or team are classed as cheating.

2. Match Format

Custom Game Settings

– All matches will be played via the Custom Game Lobby system in Overwatch.
– All custom game lobbies must use the following settings:

Rule Set

Competitive

Map Options

– Map Rotation: After a game
– Map Order: Single Map
– Return to Lobby: After a game

Maps

– Select the current map you will play

Assault maps

– Hanamura
– Temple of Anubis
– Volskaya Industries

Escort maps

– Dorado
– Route 66
– Watchpoint: Gibraltar

Hybrid maps

– Hollywood
– King’s Row
– Numbani
– Eichenwalde

Control maps

– Ilios
– Lijiang Tower
– Nepal

Hero Options

– Hero Selection Limit: One per team
– Role Selection Limit: None
– Allow Hero Switching: On
– Respawn as Random Hero: Off

Heroes

– All

Gameplay Options

– High Bandwidth: On
– Control Game Mode Format: Best of Five (Tiebreaker must use Best of Three)
– Health Modifier: 100%
– Damage Modifier: 100%
– Healing Modifier: 100%
– Ultimate Charge Rate Modifier: 100%
– Respawn Time Modifier: 100%
– Ability Cooldown Modifier: 100%
– Disable Skins: On
– Disable Health Bars: Off
– Disable Kill Cam: On
– Disable Kill Feed: Off
– Headshots Only: Off

Team Options

– Team Balancing: Off

Map selection process

Team that is in the upper part of the bracket is called A
Team that is in the lower part of the bracket is called B

Best of three match:
– Team A will drop two maps.
– Team B will drop two maps.
– Team B will pick one map into the pool.
– Team A will pick one map into the pool.
– Team A will drop one map.
– Team B will drop one map.
– Team A will drop one map.
– Team B will drop one map.
– Team A will drop one map.
– Team B will drop one map.
– The last remaining map will be the first map to be played in the series.
– Team A will pick their starting side on map one.
– The loser of map one will select map two from the map pool. The winner of map one will select their starting side.
– If the match is tied 1-1, the remaining map will be played. The winner of map two will select their starting side.

Best of five match:
– Team A will drop two maps.
– Team B will drop two maps.
– Team A will pick one map into the pool.
– Team B will pick one map into the pool.
– Team B will drop one map.
– Team A will drop one map.
– Team A will pick one map into the pool.
– Team B will pick one map into the pool.
– Team A will drop one map.
– Team B will drop one map.
– The last remaining map will be the first map to be played in the series.
– Team A will pick their starting side on map one.

– The loser of map one will select map two from the remaining four maps. The winner of map one will select their starting side.
– This process repeats after each game until one team has won three maps out of the five maps.

3. General rules

– The team on the upper part of the bracket will be responsible for the creation of the custom game lobby in Overwatch where the game will be played.

– Teams must consist of a minimum of six players.

– Both teams are required to take screenshots of key events during the game, these may be requested as proof upon receiving a complaint. To take a screenshot you need to press the print screen button. Screenshots can be found here – \Documents\Overwatch\Screenshots\GameClientApp

– The winning team is required to provide a screenshot in order to confirm their win, this will be requested if there is any conflict.

– Teams may only participate in the qualifier for the region they are based.

– Once a team participates in a qualifier for one region, they may not participate in another region’s qualifier regardless of if they have moved bases.

– Each team is responsible for technical issues that may arise during or before a match, such as power outages or network issues. Teams must play with the remaining players until the affected players are able to rejoin.

– A game may be rehosted in the first 60 seconds of a game starting, as long as the opposing team and an admin are notified within this time.

– Players can only send game related messages once they are in-game.

Roster changes

– Once qualified, the team must consist of four players from the roster that qualified.
– Teams must confirm their roster and organization at least 20 days before the offline event.

Pausing

– A team may only pause if there is a technical difficulty. After pausing, an administrator must be notified.
– The pause may only last for five min in total of a best of’s series.
– If a game is paused without a reasonable explanation such as a technical difficulty the game might result in a forfeit.

– In the case of severe roster changes or a line-up name change, teams must claim their qualification with proof they maintain 60% of the original line-up.

Game format

There are four game modes available in Overwatch:
– Assault
– Escort
– Hybrid
– Control

– Tied games: If a game is tied on an Assault, Escort or Hybrid map, a predetermined control map will be played in a best of 3 format. The winner of this control map will win the game.

Predetermined tiebreaker maps

– Round of 256: Ilios
– Round of 128: Lijiang Tower
– Round of 64: Nepal
– Round of 32: Ilios
– Round of 16: Lijiang Tower
– Round of 8: Nepal
– Quarter Finals: Ilios
– Semi Finals: Lijiang Tower
– Final: Nepal

– In the lobby settings you must set Control Game Mode Format as Best of Three.

4. Code of Conduct/Behaviour

Forbidden ingame actions

– Any form of external script is forbidden.
– Using bugs which change the game principle.
– All 3rd party software that isn’t allowed by the game publisher and that can give an unfair advantage to a player or team are classed as cheating.
– Failing to adhere to the above can result in disqualification.

Sanctions

– A player may be cautioned and receive a ban if he commits any of the following offences:
– Uses insulting language and/or gestures towards other players.
– Is guilty of unsportsmanlike behaviour in a match.
– Ghosting

Cheating

– All cheating offenses are dealt with using Blizzard’s anti-cheat.

Substitutes

– Incase of an emergency, one substitute is allowed in the Tournament.

Names/Team Names

– Team Names should not contain any offensive or racist content. If you come across a player/team breaking this rule then please submit proof with relevant evidence (Screenshot/Recording) so action can be taken against the player/team in question.

– Ingame Names should not contain any offensive or racist content. If you come across a player breaking this rule then please submit proof with relevant evidence (Screenshot/Recording) so action can be taken against the player in question.

Livestreaming

– Players are allowed to live stream their games in the qualification stages.

– All matches in the main event will be livestreamed exclusively by DreamHack

– All matches in the main tournament will be started by a DreamHack Tournament referee

– Team captains must be available to add tournament officials or official streamers to their Battlenet friendlist.

5. Prize money

General

1. The recipient of the prize money is the individual person or company/association/non-profit organization that has registered for the specific tournament.
2. The winner/s must be present at:
a. The Prize Ceremony.
b. Media interviews and connected photo-shoot.
Payout Policy
1. Competition prizes must be claimed within 30 days after the event.
2. Prize money will be paid within 30 days of the end of the event.
3. All prize money is paid in SEK or USD. (Depending on tournament / competition)
4. Prize money is only exempted from tax and social fees if the winning team is organized as a company/association/non-profit organization.
5. Private individuals will receive money as salary, this according to Swedish Tax Law. DreamHack AB must therefore deduct both a general payroll tax and employment tax from the won prize amount, before the money is paid out to Individuals(see 4).
Invoice Policy
1. The invoice shall be made out to:
DreamHack AB
Address: TELEFONVÄGEN 30,4TR, SE-126 26 HÄGERSTEN, Sweden
VAT No: SE556845876301
2. For invoices within the EU the VAT number has to be written on the invoice, if, by local tax law, no VAT number is needed this exception has to be stated clearly on the invoice. (EXEMPLE: EXEMPT FROM VAT ACCORDING TO LOCAL REGULATIONS)
3. The invoice shall have a due date 90 days from the time the end of the event.
4. The invoice shall be marked with:
a. NAME OF TOURNAMENT STOP (I.E DREAMHACK WINTER 2013)
b. NAME OF TOURNAMENT AND PLACEMENT (I.E. COUNTER-STRIKE GLOBAL OFFENSIVE, PLACE 2)
5. The invoice shall be issued in SEK.
6. The invoice shall contain bank information including IBAN & SWIFT/BIC

Individual contestant non-resident of Sweden

1. The Swedish government will see the prize money as salary.
2. DreamHack AB must therefore deduct both a general payroll tax and employment tax from the won prize amount, before the money is paid out an individual.
3. If you are a non-resident of Sweden, you have to download the form “DreamHack Prize Money” and fill in all the information and make a photo copy of your passport. All papers shall be delivered to DreamHack by email.
4. INSTRUCTIONS
a. Download the form PDF or XLS
b. Fill in all information correctly
c. Make a photo copy of your passport
d. Hand the form and photo copy of passport to your admin at location and send it by email to DreamHack.
e. Email: esport@dreamhack.se
PLEASE NOTE: DreamHack will deduct “Special income tax on non-residents” and social taxes before the transfer of the money. The normal handling time for The Swedish Tax Agency is 4-8 weeks so please make sure to send us the documents as soon as possible. Depending on the winners residency the “Special income tax on non-residents” will be different, please contact your local tax offices for current rates and fees.

Individual contestant resident of Sweden

1. The Swedish government will see the prize money as salary.
2. DreamHack AB must therefore deduct both a general payroll tax and employment tax from the won prize amount, before the money is paid out an individual.
3. Mail esport@dreamhack.se with the following information:
a. Full name
b. Swedish person number
c. Telephone
d. Mobile phone
e. Email
f. Home Address
g. Name of the bank (eg Swedbank)
h. Clearing Number
i. Account Number

Mail: esport@dreamhack.se

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